package com.handinfo.android.game;

/**
 * 角色属性
 */
public class Attribute {

    /**
     * 最大血量
     */
    public static final int MAX_HP = 0;
    /**
     * 最大魔法值
     */
    public static final int MAX_MP = 1;
    /**
     * 力
     */
    public static final int 力 = 2;
    /**
     * 智
     */
    public static final int 智 = 3;
    /**
     * 技
     */
    public static final int 技 = 4;
    /**
     * 敏
     */
    public static final int 敏 = 5;
    
    public static final int SPEED = 6;
    
    /**
     * 物理攻击力
     */
    public static final int PHY_ATTACK = 7;
    /**
     * 魔法攻击力
     */
    public static final int MAG_ATTACK = 8;
    /**
     * 物理防御
     */
    public static final int PHY_DEFENSE = 9;
    /**
     * 魔法防御
     */
    public static final int MAG_DEFENSE = 10;
    /**
     * 命中
     */
    public static final int HIT = 11;
    /**
     * 闪避值
     */
    public static final int DODDGE = 12;
    
    /**
     * 暴击率
     */
    public static final int CRIT = 13;
    
    /**
     * 暴击率减少
     */
    public static final int CRIT_DEF = 14;
    
    /**
     * 暴击伤害减免
     */
    public static final int CRIT_DAMAGE_DEC =15;
    
    /**
     * 暴击伤害加成
     */
    public static final int CRIT_DAMAGE_INC =16;
    /**
     * hp秒回
     */
    public static final int HP_REVERT = 17;
    
    /**
     * mp秒回
     */
    public static final int MP_REVERT = 18;
    /**
     * 物理穿透
     */
    public static final int AT_PENETRATE = 19;//物理穿透
    /**
     * 法术穿透
     */
    public static final int MP_PENETRATE = 20;//法术穿透
    /**
     * 幸运
     */
    public static final int AT_LUCK = 21;//幸运
    /**
     * 属性列表大小
     */
    public static final int SIZE = 22;
       
    public static final String[] ATTRIBUTE_NAME= {
    	"最大生命值",
    	"最大法术值",
    	"力量",
    	"智力",
    	"技巧",
    	"敏捷",
    	"移动速度",
    	"物理攻击力",
    	"法术攻击力",
    	"物理防御值",
    	"法术防御值",
    	"命中值",
    	"闪避值",
    	"暴击值加成",
    	"暴击抵抗",
    	"暴击伤害减免",
    	"暴击伤害加成",
    	"生命值回复",
    	"法术值回复",
    	"物理穿透",
    	"法术穿透",
    	"幸运"
    };
}
